Club Project

4-H Club Project

4-H Projects

Program – a broad-encompassing educational endeavor. A series of projects and activities designed to strengthen the learning goals for which the program was designed. There are three Mission Mandates and ten project areas.

Project – an organized series of progressive learning experiences (units, modules) culminating in an end product. The end product may be tangible or intangible. A project is a tool used to develop youth in initiative, leadership, cooperation, appreciation of quality workmanship, and decision-making. The “best practice” concept from Allen Smith at the USDA is “six hours of programming” to count as a significant learning experience. 

KEY: A 4-H Project takes at least six (6) hours to complete and has an end product.

Activity – a single event stemming directly from a 4-H project or program. It supplements and reinforces specific project learning experiences. 

Examples: field trips, clothing review, contests, clinics, community service event.

(Information taken from New York State 4-H Club management Notebook, Tab 4, p.6-2)

Three National 4-H Mission Mandates

1. Healthy Lifestyles

2. Citizenship

3. Science, Technology, Engineering , Mathematics (STEM)

Last updated January 22, 2025